I’ve developed some aspects of the Heavy Gear / Mass Effect Andromeda crossover first described in HG:IT – Life on Argos, Part 1.
First, I’ve changed the planet’s name. I initially used the name “Helios,” but another Heavy Gear fan reminded me that Helios is the star in the Terranovan system, so after some rereading of the Andromeda myth I changed the name to Argos, the home of Andromeda’s husband, Perseus.
Second, the locals (MEA’s angara) are now known as the perseidans, derived from Perseidae, the descendants of Perseus and Andromeda.
Third, the human generation ship that settled Argos all those years ago is now the Pegasus.
Besides making as many references to Clash of the Titans as possible, these changes have set up some very specific scenes in my mind.
In the campaign’s present, the group’s commander and its science specialist are speaking one day with perseidan historians and scholars about Argos’s history, when the specialist – let’s call her “Paulette Beaumont,” shall we? – recognizes something the scholars think is an artifact of a long-dead perseidan culture.
Books are as common with perseidans as they are with humans, but this one features a very peculiar design on its cover – that of an animal, but it is no animal found on Argos. This animal is a large quadruped, with a long snout and grand feathered wings.
Perseidans would have no clue at all what a Pegasus is … but P.B. knows.
The book is the Pegasus captain’s personal Bible.
I’ve also fleshed out more of the campaign’s recent history.
The Terranovan Advance Mission was sent in about three cycles before the campaign’s present, but contact was lost as soon as they crossed the Gate threshold to the Argos system. They were attacked by a patrol of Earthers, who found the system themselves about a decade earlier. (For HG: Infinite Tango, the War for Terra Nova seen in Heavy Gear Blitz! never happens because the Earthers have been fighting for Argos instead.)
The patrol was destroyed, so the other Earth forces in the system had no idea the Terranovans had arrived. The Mission ended up in bad shape, however, including losing all of its communications equipment. Low on supplies and completely cut off, the Mission members began to fight among themselves, culminating in a full mutiny a cycle before the campaign begins. The mutiny was put down and those responsible were evicted from the Mission, but tensions lingered and other Mission members left soon afterwards. (I’ll give the Outlaws another name, and the krogan colony on Elaaden becomes a settlement of Western clanners instead.)
Thus, the campaign begins with the characters forced to sneak around and evade detection from a powerful enemy, and with far less help and resources than they planned. Fortunately, their Walkabout Hunters can do so many things….
More to come as things develop.