I’ve mentioned in prior posts a couple of new worlds I’ve wanted to add to my Heavy Gear “Infinite Tango” sandbox:
- El Dorado (for an exploration game), a “Brave New World” that Terra Nova discovers and decides to settle; and
- Argo (for an “old empire” game), a “Lost World” that was settled by a generation ship thousands of years ago.
My issue is I’ve never been very good at building things from scratch, much as I would like to. I’m much better at taking ideas from this, that and the other, throwing everything in a blender and seeing what I come up with.
In this case, I’ve taken the concepts above, added in the bones of a failed science fiction video game, and shaken well. I think the result is solid enough to work with.
“Thousands of years ago, the generation ship Argo discovered the world Helios. The people aboard the Argo settled on Helios and thrived, but for some reason they disappeared. Most of what we know about them comes from the ruins they left behind, maintained and guarded by untold numbers of robots.
We’ve also learned about the Argonauts – what would you call them? – from the ‘peradine,’ a humanoid species that we’ve learned was created as a race of servants. We’ve worked with the peradine for a while now and they are a wonderful people, but that revelation has sent shock waves throughout their society.
That’s not the only problem, though. The Earthers found Helios about the same time we did, and they’re trying to kick us out. We’re not going to let that happen. Earth kicked her colonies to the curb once – they don’t have the right to steal one of ours!”
If this sounds familiar, there’s a reason: Helios is simply a reduced version of Mass Effect Andromeda.
Take the “worlds” in MEA and paste them onto one planet. MEA’s environments and visuals are the game’s best features, so I say take full advantage of them.
Keep the angara as an artificially-created species, just like the GRELs and the Prime Knights before them. In fact, replace the kett with GRELs and the weakness of the “exaltation” storyline goes away. Rather than goofy looking aliens on some poorly written holy war, you’ve got a mean, purple and established enemy trying to take the planet from your brave characters.
Despite its many flaws, MEA has the bones of a good sci-fi exploration game in a setting featuring a long-dead culture. With a couple of simple changes, I think it can be a solid foundation for a new Heavy Gear setting.