Battlelogs: Tanks of Port Arthur Has Been Updated!

I realized recently that I overwrote the source file for the Port Arthur supplement by mistake, but as I was rebuilding it I realized the original stats were actually pretty screwed up. In addition to fixing typos and so forth, Tanks of Port Arthur v1.1 removes the HEAT armor bonuses to the hovertanks, which is a change that slipped in during previous iterations and which is not supported by any other Heavy Gear rules set. The old version (dated September 2016) should be thrown out.

I’m also working on a “Used Gear Lot” supplement with civilian Gears and conventional vehicles. I hope to get that out by Thanksgiving. Stay tuned!


Heavy Gear: The New Worlds

I’ve described the existing worlds in the Heavy Gear universe in previous posts, mainly to illustrate which ones I will keep and which I will replace in my Heavy Gear: Infinite Tango “sandbox” setting. Here are the replacements I’ve developed so far.

El Dorado. The destruction of the city-state of Peace River has become the key divergence point in the Heavy Gear setting. The original roleplaying books took the game into an era of raids and skirmish-scale warfare with the Black Talons, while the Blitz! miniatures game takes the setting in a different direction to support its War for Terra Nova campaign.

HG: Infinite Tango goes in a third direction, where the Black Talons are as much an exploration force as a military one. Terra Nova needs more of everything – more resources, more allies, more routes through known space – so the Talons set off into the void.

One day, the Talons hit the mother lode – an uninhabited garden world waiting to be settled and exploited. The ship’s captain names this new world for the legendary City of Gold – El Dorado.

But nothing stays secret for long, and pretty soon the Earthers find a way there too….

As far as sources go, I plan on mining most of my Traveller collection (particularly the World Builder’s Handbook and the World Tamer’s Handbook), along with things like Mass Effect Andromeda.

Argo. In Heavy Gear’s history, Earth underwent a “short” Ice Age which lasted between the 25th and 45th centuries. In the middle of this crisis, with no end in sight, a desperate decision was made to try and make a new home for humanity in another star system. Between 3136 and 3387, a total of five generation ships were built under Project Argo, and launched towards those stars that the science of the time showed the best chances for Earthlike worlds.

None of these ships was ever heard from again. But what if one of them made it?

Heavy Gear takes place three thousand years after the first Argo ship was launched, so there’s plenty of time for whole new cultures, languages and customs to emerge on a new world. I’m looking for sources for this right now, but so far folks have suggested the Dragonriders of Pern novels by Anne McCaffery, the original Homeworld PC real-time strategy game (one of my favorites), and the Tekumel roleplaying game.

I’ll post more about El Dorado and Argo as things develop.

Found: More Heavy Gear 3rd Edition Errata

While I’ve been looking for the SilCORE errata for the Heavy Gear 3rd Edition Vehicle Companion, I found other errata sheets that have fallen out of Dream Pod 9’s Web site over the years. (It’s not surprising this happened, these were last updated in 2004.) Enjoy!

DP9-925 – Heavy Gear 3rd Edition Player’s Handbook Errata

DP9-926 – Heavy Gear 3rd Edition Earth Companion Errata

DP9-928 – Heavy Gear 3rd Edition Terra Nova Companion Errata

Give Old Games A New Home

I’ve mentioned in a previous post that for my Heavy Gear: Infinite Tango sandbox, I was considering replacing the canon world of New Jerusalem with the setting depicted in Harn, the well-regarded fantasy game.

I’ve liked Harn as a product for a long time. I bought my first few issues of the old Encyclopedia Harnica folios for the maps – even now, Harn has the best maps of any gaming product I’ve ever seen. As time went on, I’d bought additional modules and supplements and was really impressed at their quality and level of detail, thinking that one day I’d put it all to good use.

I realized this morning that I never will. Harn is simply the wrong game for me, no matter how good it is. So I’m passing my collection on to someone who can use it. A university close to me offers a gaming theory and design course, and I’m sending my books their way. (They’ve been kind enough to take my d20 Modern books off my hands in the past.)

If you’re sitting on games that just don’t work for you, don’t let them collect dust. If you can sell them, great, but do consider donating them to a school or library so others may a chance to enjoy them. There’s no reason to let good games sit idle.

From The Archives: “Harry Potter, Jedi Knight”

I’ve been slowly digging through my files, and I found this old goody from 2005. Enjoy!

The other day (twelve years ago), I was playing with some LEGO toys we have around the house, and I had an idea for making the most out of them:

I’ve long thought a crossover between Harry Potter and Star Wars would work well, because I really enjoyed the Potter books and … well, I didn’t enjoy the Star Wars prequels nearly as much (though Sith was okay). I think the Potter series would be great source material for a fun and exciting Star Wars campaign.

Such a crossover is made easier in part because the main characters between the two stories are basically the same. Harry is Luke, of course, the boy who will save the World as We Know It. Ron and Hermione are Han and Leia, the best buddies who are there when our hero needs them (and later form their own relationship). Dumbledore is Obi-Wan, Hagrid is Chewbacca, Voldemort is Palpatine and so on. Many of the setting elements translate easily as well – quidditch players would ride swoops or speeder bikes instead of brooms, for example.

I’d say that if you wanted to keep in the spirit of the books, such a crossover campaign would best be set in the Old Republic era, or sometime between Return of the Jedi and The Force Awakens – no worries of Harry & Co. having to fight off the Emperor’s lackeys and Slytherin House at the same time.

A campaign set during the Rebellion Era, though, could be an interesting alternative for a “darker” tone. Instead of coming to Hogwarts as mere students, they could be refugees and fugitives from Imperial justice. Hmm….

To see how it might work, I statted up Harry, Hermione and Ron as beginning first-year characters. The stats below are for the Star Wars D6 Roleplaying Game, Second Edition Revised & Expanded (with the Millenium Falcon on the cover).

Harry Potter, Jedi Padawan
KNOWLEDGE 2D (Willpower 3D, Language (Parseltongue) 3D)
MECHANICAL 3D (Repulsorlift Operations 4D)
STRENGTH 2D (Swimming 3D)
TECHNICAL 2D (Repulsorlift Repair 3D)
Force Powers: Control 1D, Sense 1D, Alter 1D
Force Skills: Concentration, Telekinesis

Ron Weasley, Jedi Padawan
KNOWLEDGE 3D (Bureaucracy 4D, Culture (Jedi) 4D)
MECHANICAL 3D (Repulsorlift Operations 4D)
PERCEPTION 2D (Hide 3D, Sneak 3D)
TECHNICAL 2D (Repulsorlift Repair 3D)
Force Powers: Control 1D, Sense 1D, Alter 1D
Force Skills: Concentration, Telekinesis

Hermione Granger, Jedi Padawan
DEXTERITY 2D (Brawling 3D, Dodge 3D)i
KNOWLEDGE 4D (Culture (Jedi) 5D, Investigation 6D, Scholar 5D)
Force Powers: Control 1D, Sense 1D, Alter 1D
Force Skills: Concentration, Postcognition, Telekinesis

The above was also part of Banzaidyne Press, the writing portion of my old Web site, which I plan to bring back later this year. Keep your eyes open!

And Now, The Legal Part:
Star Wars and all related indicia are TM & © 2017 Lucasfilm Ltd. All rights reserved.
Harry Potter and all related indicia are © 2017 Warner Brothers Entertainment Inc. and J.K. Rowling.
LEGO © is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this site.
The use and reference of these copyrights in this publication are not intended as challenges to said copyrights.